Brian Plexico has a description of how he released a moderately successful product in just seven days. This story, among others, helped convince me to actually take the plunge into the business. I think the key here is a) finding an unfilled niche and b) targetting it aggressively. If you are the sole source in the world for software to fill your need, and there are people who are actually hurt by that need, then people will be happy to pay you money to ease it for them. It doesn’t matter if the need sounds trivial to people who don’t feel it, or whether another developer could do the same thing in their lunch break. Well, OK, if you actually get to the profitable stage you have to worry about someone doing it on their lunch break and competing with you. But its a wide, wide world out there and there are an embarassment of niches which have never caught the eye of somebody with rudimentary programming expertise. Including, apparently, skeet shooting software.
The Original Conception through Release In 7 Days Story
Originally written: June 27, 2006
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From Design to Market In Eight Days Or Less
I’ve been kicking around the idea of opening up a uISV for a while. My immediate inspiration to do so was, ironically, a blog post from Brian Green (site currently offline) which challenged people to come up with a uISV complete business plan targetted at a video game. I’ve long had the sort of “Wouldn’t it be nice to be a game designer” dreams that many programmers have, but have resolved myself to a lifetime of coding somewhat more boring apps (not true: I’ve worked some jobs where the apps were pretty cutting edge, and every project is a chance to improve my skills) and actually being able to see the wife and children I hope to eventually have.
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The Pros and Cons of Java for uISV
My application is developed in Java, a decision I made with some trepidation. Lets start with the reasons people generally give to be afraid: